Everyone but Stu round at Adrian’s for a game of Colonia. We opted for this to give it its final road-test as opposed to the tried and tested six-player Imperial. As it turned out we felt that it was a good game, certainly a pleasant way to enjoy a Rivals evening, but that it was ultimately unsatisfactory - probably because of the way the luck works in the game. All of us played a solid tactical game, planning ahead as far as we could, but the randomness introduced into every phase of the game from both the random set up, the random draws and dice rolling, and the player interactions meant that one could never really plan ahead and in many cases the hard-set-up schemes came to naught as players were pipped by another Rival to the action that they had been relying on. Going into the final turn we had thought that it could be a runaway win to either Deej or Adrian. In the event it was much closer than we thought, and James clinched it from a steady accumulation of Relics. Scores: James 15; Adrian 14; Deej 13; Kieron 10; Andy 9. So, although an attractive game with lots of nice bits, we wondered whether it would be tweakable into a classic. Must look it up on Boardgamegeek...
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