Kieron and I had both tried Power Grid: Factory Manager as a 2-player game and not been impressed. However there are quite a few games that play very differently with 2, so we decided to try with 5.
The first thing you notice is that despite the name, this game has nothing to do with Rivals' favourite Power Grid. Then the setup takes absolutely ages as you sort and place dozens of tiles in piles on the main playing grid. Not the greatest of first impressions...
However, although I think we all felt a bit lost in the variety of choices early on, the game settled down and proved to be pretty enjoyable. There are some interesting decisions to make: Go early for greater choice, or play later for discounts. There's also the tactic of restricting other players access to pallets - used by Adrian to great effect in one round.
Worth playing again, but not a classic.
End result: Adrian and Kieron tie on 266 (Adrian wins the tie breaker). David on 242, Andy on 190, James on 183 (but he claimed he added his score up wrong...)
Wednesday, 20 October 2010
Sunday, 17 October 2010
Gold Digger twice, 13 October
We had initially intended to play Dominion after Ra, but Adrian couldn’t find it quickly so we dug out a second Reiner Knizia game, Gold Diggers. Carol had originally bought this as a stocking filler for the boys but it is a real gem. Players either allocate value cards to mines or lay claims on those mines, but the beauty is that all 60 cards must be played and it’s a fine balance between committing too early or missing a chance for high points. Lots of luck involved but somehow it feels like there’s more skill involved. We played 2 games, the first of 3 rounds, the second of 2. Scores: Stu 26, Adrian, Orhan and Andy 25, James 22; and then Andy and James joint first on 21, Stu 13, Orhan 11, Adrian 10. A great game.
Labels:
gold diggers,
winner Andy,
winner James,
winner Stuart
Ra, 13 October
Five Rivals at Adrian’s this week for a triple games session. Ra was first off the blocks with a thoroughly professional yet light-hearted showing from all players. Kieron’s ‘curse’ of the 10 and 13 tile retention was narrowly avoided by Andy. No one particularly managed to get many monuments and Stu built up and maintained a commanding lead by his use of Nile tiles. Adrian’s pharoah dominance was not enough to jolt Stu from the top slot. Scores: Stu 29, Adrian 27, Orhan 25, James 24, Andy 12.
Saturday, 9 October 2010
Hamburgum 6th October
Another outing of Hamburgum, but this time with 4 players. Would the extra player make a big difference to the game play? In brief - Yes. Keiron continued with a game-plan that centred on making regular contibutions, James began to gain a healthy stack of guildhall cards which was looking very good until he was nobbled by Keiron's 'taking one for the team' action which actually meant Stuart did it! Andy amassed loads of cash and materials. However, he only realised late in the game that an important part of the game was to make contributions to the cathedrals. One of many key points that James failed to mention when reading the rules to Andy I am told - next time we will get Keiron to read them! Stuart spotted a previously unused approach involving buying lots of ships and cashing in ship cards. This tactic initially looked to have backfired when James revealed another rule (yes another) about the maximum number of ships a player could have. The game was noticeable for the number of times James commented that he had made a mistake and how it had ensured his 4th place.
In the final shake up an inspired 21 point haul from one of James' 4 cards meant that he just sneaked past Andy. Keiron was just edged out by Stuart's final reveal - another 10 pointer from a ship card.
Scores: Stuart 70 Keiron 68 James 50 Andy 48
In the final shake up an inspired 21 point haul from one of James' 4 cards meant that he just sneaked past Andy. Keiron was just edged out by Stuart's final reveal - another 10 pointer from a ship card.
Scores: Stuart 70 Keiron 68 James 50 Andy 48
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