Sunday, 28 June 2020

Second playtest of Perilous Tales - Episode 102: Mexican Slayride

Perilous Tales is a solo or cooperative skirmish wargame of thrilling tabletop adventures.  Beta versions of the rules are available for playtesting at the Planet Smasher website.  After last month's playtest with my Dad's Army figures, I thought I'd try it this time with the recently painted A-Team.



I wanted an Amy figure for the scenario but she wasn't included in the A-Team pack I bought, so I converted Crooked Dice's "Ripley from Alien" character. I took detail off the uniform and reduced the massive space gun to something more resembling an assault rifle.


So the full team looks like this:



I made up cards again with Nandeck which I could use to record the wounds taken with some plastic hearts I recently bought (originally sticky-backed for craft projects but an overnight soak in some white spirit removed that):




The objectives for the mission were as follows:



Nuevo ParaĆ­so reflected a typical Mexican town in a typical A-Team episode:



...but of course not with the typical stereotyped A-Team baddies.  This time the soldiers of fortune had a Tentacled Alien and her babies to contend with:



I used some Villain and Location characteristics from the Perilous Tales rules:




The threat markers were set up in the Encircling pattern and the boys headed into the town.



A baby alien was quickly revealed, dealing 3 wounds to BA, who defeated it in hand-to-hand combat the following turn.  A second alien attacked Hannibal whilst Face and BA fell to the ground following a minor earthquake.  




With the wounds piling up, the A-Team started to take a more cautious approach, using their last action of each turn to get their Eyes Peeled, so they could attack the aliens as they were revealed before they had the opportunity to ambush the revealer.



This proved almost too successful.  The Mother and the remaining aliens were finished off either as soon as they appeared or immediately in the following turn.  By the 6th turn, the A-Team had killed all the Villains and exited the playing area a couple of turns later.  Three objectives completed at 3 points each plus a further one for not losing Hannibal and another for not losing any team member, gave a final score of 11, ranking "A" - "a truly heroic performance!"

I reset the scenario and downgraded Face and Murdock to Teammates rather than Leaders and tried again, this time with an Aggressive deployment of threat markers.  But got a similar result.

I then wondered whether I was interpreting the Eyes Peeled rule incorrectly as you are not allowed to shoot targets who are already engaged, as the newly spawning villains always are.  This was a much more challenging game, although bad luck played a part, with four "From The Shadows" results on the threat checks spawning an additional 4 baby aliens during the course of the game.  The Villains were defeated in the end but only at the expense of losing both Hannibal and BA!  The final score was still 9 as the three objectives were achieved, giving a "B" rank for "a tale fit for the telling".

This last time was a more challenging and hence more enjoyable game.  But then afterwards, I spotted that Eyes Peeled was the only time you could shoot a target who was engaged.  So I think I have some questions to take back to the playtest group.



Saturday, 13 June 2020

Soldiers of fortune

Ten years ago a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum-security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem... if no one else can help... and if you can find them... maybe you can hire... The A-Team.


Latest painting project finished.  I've had these for years and had to Google to remember who made them.  Foundry do a set called "The B Team" but these are "Barca and the Boys" from Studio Miniatures, which are much more finely modelled.  The incorporation of Murdock's sock puppet Socki the Talking Dog is pretty niche and I love it.

It was the Perilous Tales rules that inspired me to paint them as, like Dad's Army, it's another set of heroes to play with.

Saturday, 6 June 2020

And they're under starters orders...

Last year, as I completed the palanquin from AW Miniatures for the Japan project...


...I had another crazy idea.  How about a set of similar models with figures being borne by others?  And then racing them!

I've now painted up another three teams - a couple bought at shows and one donated by Andy.  The latter are WW1 stretcher bearers from Foundry:

Next is a Muisca chief on a litter from Gringo 40s.  The Muisca were a pre-Columbian people and one of the four advanced civilizations of the Americas - although not as well known as the Aztec, Maya, and Incas.  Just a headdress and some sheaths to paint here...




Lastly, a 19th Century Chinese sedan chair with a European occupant:


The Muisca set came with a horde of golden treasure that would also fit in the litter to replace the chief.  I decided to glue him in and adapted the treasure to use as a "buried treasure" marker in figure games instead:


In case the race ends in a photo finish, I also painted up a Victorian photographer and his assistant - originally bought with Wild West and Dads' Army games in mind.


And if a referee is required, I'm sure the WW1 officer will oblige and act in the spirit of British fair play:


Now to find or devise a simple set of rules for racing these against each other.