Tuesday, 30 October 2018

BKC Eastern Front - 29 October 2018

There was quite a furore last year following the publication of BKC version 3.  Pendraken bought the rights from the author of version 1 and 2 but took ages to release their update and the changes, particularly to the army lists, were not well received.  After waiting months for the promised re-write, Andy and I finally got our money back at Salute this year.  Version 4 is reportedly in advanced preparation and release is planned for Christmas.  We'll see.

In the meantime, we went back to version 2 for an early WW2 game Andy arranged between Germany and Russia, utilising a dedicated approx 4x4ft board that Andy had painted along with recently purchased buildings and hedgerows.



Andy's Russians were defending the town and had to hold off James' German blitzkrieg.  James advanced tanks to line-of-sight of the town's defenders and starting the attack, supported by devastating mortars on the hill.


German infantry were transported on the other flank, before dismounting and making an assault on the town via a swamp.


The Germans were supported by a Stuka which did some damage to Russian troops in the town before being taken out by some sharp shooting by the Russian command unit.


It was James' third Command Blunder that actually did him some good - one of his commands had to advance full move towards the nearest enemy.  This resulted in a pretty effective Close Assault on the Russia defenders. 


At the end of the seventh turn, the town was being cleared of Russians but the Russian reinforcements were holding the ford behind the village, so a minor victory for the Germans.


We managed with the rules reasonably well - still a struggle to find the thing you're looking for but it didn't hold us up too much.  We won't rush to buy version 4 until we've seen how it goes down on the Pendraken forum.  Good to get the tanks out on the table again!

Roman civil war - 28 October 2018

Adrian and I went round to Jonathan's on Sunday for another big figures game.  Jonathan fielded the usual table of well-painted figures along with a new set of scenery tiles for a clash between Roman factions vying for control of the declining empire.


We used the excellent Augustus to Aurelian ruleset again.  These rules work really well with the randomness resulting from the use of counters being drawn to activate commands, along with Event cards, and the crucial "Carpe Diem" chits.

The lines of deployment were formed by a short initial skirmish: Adrian and James both had five units to bring on.  They could move 12 inches but not within 12 inches of an enemy, and not further than 18 inches of another friend.  So as we brought on units and pressed towards certain game objectives, a non-linear deployment line was created.  Very clever idea.


The objectives were the central point of the plain (2 points), a ford with abandoned baggage...


...and a dilapidated fort, worth one point each...


The close deployment lines meant that ranged attacks happened immediately and close combat wasn't far behind.  On one flank, mounted troops clashed resulting in Adrian's horse chasing off James' camels.


Adrian's allies holding the ford proved unreliable and James' troops came from the hill to chase them off.  On the other flank, James' cataphractii (with the help of a motley crew of mercenaries deployed by Jonathan's youngest) entered and held the fort.

As time ran out, Adrian was holding the central plain...


...and James held the ford and the fort.  Two victory points each - a well-fought draw and a great game.