Tuesday, 14 April 2020

The Duke on the John

I haven't bought any Wild West figures for years (I am not short of them!) but I couldn't resist one at Warfare last year.  Produced by Colonel Bill's, it's a single figure called "True Grit - the Duke on the John", and I painted it up yesterday and "installed" it today:


It's a pretty good likeness to the actual character played by Marion Morrison but he's not painted as an exact match so that Andy wouldn't think I was being disrespectful to Duke.


Friday, 3 April 2020

D-Day Dice

D-Day Dice is a 1-4 player game where (unsurprisingly) you roll dice and storm the beaches of Normandy.  I had downloaded the free print-at-home version of this years ago but never got round to setting it up.  It had a successful kickstarter and a few subsequent expansions, and I thought it was about time I tried it - especially as the seller on Board Game Geek's "Geek Market" was also selling another game I was interested in (to be revealed at a later date) and offered me a good deal.  I also thought that in the circumstances it was a good time to buy another solitaire game.


It's a strong theme with a good mechanism.  Each player has six dice (2 each of 3 colours) with six different symbols and has three consecutive rolls to build up a set that are exchanged for more men, courage to proceed, specialists or tools, with additional bonuses for getting Red, White and Blue on the same symbol.  So there's actually quite a lot to it, with regular and unique specialists, regular and special tools, and eight different beaches to attack.


It's fun and pretty quick.  I played the three learning scenarios on the Exercise Tiger board last weekend and then tried Omaha Beach today.  Each mission was a success but I suspect it will get more challenging with later boards.  And with more players, the Allies only win if everyone makes it to the final bunker and so players must cooperate by trading men and items as they proceed up the beach.  Looking forward to trying it when we can get around a real table together again.

Virtual Games Night - 1 April 2020

After our successful test session last week, we had a full-on international games night this week using Zoom to chat whilst we played.  David, Kieron and James started with the quick and fun push-your-luck dice game Can't Stop, which dates back to 1980.  When Stuart and Adrian joined us we had a couple of games of 7 Wonders - which plays even more quickly when the implementation is highlighting which cards you can build for free, or which require spending and from whom.  And we finished with a game of Puerto Rico - which we have played about once every three years over the last decade or so, but I suspect we will play a bit more often now.  The plan for next week is to try Roll for the Galaxy.

We're learning how to use the Board Game Arena website - we had to expel non-Rival players who had joined before we reduced the numbers, and Kieron accidentally ended up playing Can't Stop (very slowly) with a completely different group at one point.  But apart with some oddities that David and James encountered playing Caylus at the weekend, the implementation of the games is extremely good, with lots of additional help provided.  It is inevitably a very busy site and took a while to log in, and we had some delays but nothing that messed up anyone's turn or the game itself.  Three of the Rivals are now Premium members (~£4 a month) which unlocks a wider range of games and guarantees you can log in even when the site is busy.