A first outing for A Game of Thrones
for James, Kieron, Andy and David. I'd set everything up prior to
everyone's arrival and funnily enough we sat down next to our usual
colours, so James played Lannister, Kieron was House Barathon, Andy was
Stark and I played Greyjoy.
First impressions were of
high quality production, but the army playing pieces were nice looking
but the different types (footman, horse and siege engine) were too
similar in appearance. This certainly caused a few mistakes as attackers
miscalculated the strength of defensive forces.
The
initial setup is very asymmetric. Stark had plenty of space in the
north, but not enough to enable a victory. Greyjoy and Lannister are
placed close together and could easily spend all game fighting, forcing a
certain level of diplomacy. In the four player game Baratheon is left
with a large swathe of valuable southern territories to take
uncontested, forcing the other players to do something about it or lose.
Gameplay
has lots of interesting features. Victory is achieved by controlling 7
castles or strongholds. There are mechanisms for supply and mustering
troops that mean you have to watch out for over extending. You don't
know when you will be able to muster new troops, or when you will be
forced to account for them. And the order system is neat - you
simultaneously place counters face down on troops and then reveal.
Orders are then resolved one by one, allowing you to adapt a little.
Finally there are tracks representing control of various political
entities giving the controlling players certain advantages.
The
game went in waves - early on Baratheon made the most of the easy
pickings and raced to 5 victory points. Stark pottered around securing
the north. Greyjoy and Lannister raced to secure territories nearby and
rattled sabres but avoided out and out fighting. It quickly became clear
than Baratheon was going to win quickly and only Lannister was close
enough to do much about it.
The next round saw combat
ensue as Lannister successfully launched an attack to stem the Baratheon
onslaught. Meanwhile Greyjoy who had felt totally squished between
Stark and Lannister and unable to do much suddenly realised he could use
his fleets to bypass Lannister territory and transport a force into the
soft southern underbelly - opening the opportunity for a second front.
Lannister
was now in the lead. Baratheon and Lannister traded blows resulting in
an exchange of territories but no gains. Greyjoy, moving last found that
Baratheon had retreated leaving the second front unchecked. There was
no opportunity to attack Baratheon but instead Greyjoy was able to pick
up a couple of cheap castles and move to 6 points.
So as
time was running out we played one last round. Greyjoy needed one more
VP and gambled it all on a single attack - everything else set to defend
existing gains. It worked and then we realised we hadn't quite
appreciated the endgame rule - the game ends the instant someone reaches
7. One of those rules that although mentioned hadn't quite sunk in. So
it was a somewhat hollow victory, but hey in the Game of Thrones you
play or die (bet you didn't think I'd say that).
Overall I
think this is a great "war" game. It takes a lot of preparation but the
mechanics work well and provide a number of interesting choices. The
asymmetric startup forces you to play differently and make the most of
what you have. James commented that it felt a bit like the typical
whack the leader type of game, which is how it played out, but I do
wonder if that was at least in part us not realising how we should have
been playing until a couple of turns in. None of us contested Kieron's
advance until it was almost too late - we should have been pressing in a
lot faster. Also reviews suggest that 4 player is not the best
configuration.