Showing posts with label Darjeeling. Show all posts
Showing posts with label Darjeeling. Show all posts

Friday, 8 August 2014

Peloponnes & Darjeeling - 7 August 2014

A welcome return to old favourite Peloponnes.  We haven't played this for a while and had only previously played it with the maximum 5 (or 6 with the expansion).  With fewer players, the bidding is quite different.  Tiles are placed to match the number of players (3 in our case) and then made up to 5 by placing further tiles alongside a "Conquest Tile".  Players can bid on the 3 initial tiles in the same way, or can buy outright (with no risk of being displaced) any tile alongside the Conquest Tile at a cost of the value on the tile plus a further 3 coins.  This adds an interesting twist to the game.

Final scores (population/prestige) were James (39/35), David (36/29) and Andy (18/23) who had an unlucky start with an early earthquake taking out his first (expensive) building.

Plenty of time left for a second try of Darjeeling.  With David acting as scorer and James as tile placer for everybody, the game ran much more smoothly.  David and James pulled away from Andy early on, and then James inched ahead of David.  Still a strange game with the scoring at the beginning of each player's turn and it does feel hard to catch up with someone once they establish a lead.  But we think it will play even more balanced with 5 players.  Final scores were James 99, David 90ish, Andy 50ish.

Saturday, 26 July 2014

Darjeeling and Valley of the Kings - 24 July 2014

First play of James' new game from Kieron - Darjeeling.  As the name suggests, this game is about tea.  Not war, not empires, just picking tea.  It's a nice looking game with some neat pieces that fit into the master board depending on the number of players, and with some interesting mechanisms.

A whole set of tiles are set out on the table in the shape of India (or Sri Lanka or China).  Players control tea pickers who move around the country, picking tea where they land, with a new tea bush springing up in the location they vacate.  Players create shipments of tea by combining the tiles together in the right colour, getting bonuses based on the demand for that type of tea (using a clever 3D demand mechanism where the distance between two barrels in the bonus - easier seen than explained).

James got an early lead by shipping a very small shipment right away.  Stuart and David started to ship medium-sized shipments soon after, and David caught up and was neck-and-neck with James for most of the game, with Andy waiting to ship a couple of huge shipments.  This latter tactic may work better with fewer players but once Andy had shipped, everyone else did too, and the income from this shipment was unfortunately short-lived.

The game was a bit fiddly as you had to remember to score your shipping points at the beginning of your turn, and then take and replace tiles - as David noted, it would work brilliantly as an app with all the game housekeeping done for you.  But it was a light but clever game that played in an hour, so definitely one to play in an evening alongside another shorter game.

Final scores: James 99 (the game stops when a player reaches 100 but there are negative scores for unused tiles), David 92, Stuart 70, Andy 58.

Another new game next from David - a card game called Valley of the Kings.  This was expected to be the shorter game but with a lot of text to read on the cards and a lot of options to (over)think about, it actually took two hours, but I expect we'd play it quicker next time now we've familiar.

Like Dominion, the cards have multiple purposes - as artifacts (and so VPs when added to your tomb), as money (to buy more cards) or as actions, following the option written on them.  Each player has a deck of cards, initially of low value, which are enriched by purchasing new ones.  Stuart spotted first that thinning out the deck by discarding the original cards (preferably into others' decks) was a good tactic to ensure quality cards coming up more frequently in your hand.  We were all a bit late to start shifting cards (as artefacts) from our hands and into our tombs.  Stuart and David both started entombing sets of blue cards (the points are N squared, where N is the number of unique cards you have in a set) but with David to Stuart's left, he couldn't build up as a big a collection.

Another clever game we should play again soon before we forget how to play.  Final order: Stuart, David, James, Andy