With Kieron running late, we thought we'd try out Stuart's new-ish game Dixit. This is last year's Spiel des Jahres winner and isn't immediately obvious as a Rivals game but we really enjoyed it. Each player has six cards with fairy-tale/surreal images on them. The active player (the storyteller) says a word or phrase (well-known or made up) and plays face down an image they think represents what they've said. Everyone else plays a card they think matches, and then after a quick shuffle, all cards are turned face up and all but the storyteller vote for which image they think is the one belonging to the storyteller.
The clever bit is that if the storyteller's phrase and image are too obviously connected and everyone selects his image, he gets no points and they all get two. Similarly, if the phrase was too oblique, and no-one selects his image, he against gets nothing whilst everyone else gets two points. But if some people select his image and some don't, the storyteller and correct voters get 3 points, and anyone whose image was voted on by another player gets an extra 1 point. Really good fun. Kieron turned up after just one round but remained a few points behind, with everyone else pretty close and tussling for first place. Final scores: Andy 32, James 28, Orhan and Stuart on 27 and Kieron 23.
After that short game, we then played old favourite Ra. Andy played Russian Roulette in all three epochs, sadly getting the loaded chamber every time, and so struggled to get many points. Lots of Derren-ing as usual with the game coming down to who had the highest score of Sun tokens at the end, taking James ahead of Stu. Final scores James 47, Stuart 45, Kieron 33, Orhan 29, Andy 12.
Thursday, 31 March 2011
Tuesday, 29 March 2011
Sunday, 27 March 2011
Show and Tell: Field Defences Part 2
BKC lists Field Defences that make troops and vehicles harder to hit and improve their save values. For hasty defences, in addition to minefields and barbed wire, players can deploy trenches, gun pits and AFV (Armoured Fighting Vehicle) pits. Clearly it's difficult to create pits and trenches on your dining room table but they can represented by sloping the ground up. Several companies sell resin versions but again, I thought I'd make my own.
I bought a couple of sheets of 25mm thick styrofoam from eBay for a few quid. This is a high-density blue polystyrene which is easily cut and filed, and doesn't break up into little bits like packing polystyrene.
For the gun pits, I cut the foam into blocks, then cut them into two thinner halves. After marking out where the 40x40mm base would need to go, I cut and filed the edges, and then cut out the pit.
I then rounded off the corners and painted them. As well as gun pits, I made AFV pits and trenches for the infantry. Here's what they look like finished.
Each piece ends up costing just a few pence. And I've plenty of foam left for carving pill boxes and bunkers for scenarios allowing fixed defences (the subject of a future posting...).
I bought a couple of sheets of 25mm thick styrofoam from eBay for a few quid. This is a high-density blue polystyrene which is easily cut and filed, and doesn't break up into little bits like packing polystyrene.
For the gun pits, I cut the foam into blocks, then cut them into two thinner halves. After marking out where the 40x40mm base would need to go, I cut and filed the edges, and then cut out the pit.
I then rounded off the corners and painted them. As well as gun pits, I made AFV pits and trenches for the infantry. Here's what they look like finished.
Each piece ends up costing just a few pence. And I've plenty of foam left for carving pill boxes and bunkers for scenarios allowing fixed defences (the subject of a future posting...).
Labels:
8th Army,
Blitzkreig Commander,
figures game,
show and tell,
World War 2
Tuesday, 22 March 2011
Show and Tell: North African village
My Christmas present from Adrian - a set of buildings from Hovel's 10mm Arab range - all now painted, and occupied by the liberators of North Africa who are ready to defend against the evil Boche.
Labels:
8th Army,
Blitzkreig Commander,
figures game,
show and tell,
World War 2
Sunday, 20 March 2011
Show and Tell: Field Defences
Preparing for the Siege of Tobruk, I've made some field defences. BKC rules allows for a range of field defences - from fixed prepared bunkers and command posts to hasty defences like barbed wire and minefields.
Barbed wire comes in 20cm lengths. I've made a dozen in 10cm lengths so I've got more flexibility in deployment. The posts are made from 2mm walnut dowel and entwined with scale barbed wire.
Minefields are 20cm by 10cm. They can be unmarked (apart from on the player's map), marked but dummy, or marked and genuine.
Although they should be hidden, I've made mines visible on the scenery (as I've found others have done) because it looks more interesting. The mines are made from deadly orange lentils, as you can see from one of the minefields before painting.
Barbed wire comes in 20cm lengths. I've made a dozen in 10cm lengths so I've got more flexibility in deployment. The posts are made from 2mm walnut dowel and entwined with scale barbed wire.
Minefields are 20cm by 10cm. They can be unmarked (apart from on the player's map), marked but dummy, or marked and genuine.
Although they should be hidden, I've made mines visible on the scenery (as I've found others have done) because it looks more interesting. The mines are made from deadly orange lentils, as you can see from one of the minefields before painting.
Labels:
8th Army,
Blitzkreig Commander,
figures game,
show and tell,
World War 2
Thursday, 17 March 2011
Medici & Bang - 17 March 2011
Six of us again tonight so another outing for Reiner Knizia's Medici - winner of Spiel des Jahres in 1995. As always with bidding games, lots of fun to be had with the Derren-ing and the judgement of whether better cards would turn up later. In the first round, Adrian failed to secure any cards, saving money and still leaving him ahead of other players but failing to establish any footholds up the pyramids for the second and third rounds. Kieron, David and Orhan had strong hands each round but Andy's previous natural strength at this game didn't come through tonight. James started off with an expensive first round and was trailing until the third round when he managed to win a set of cards including the neutral 10 and extra metals to give him the monopoly bonus. Together these meant he managed to better Kieron's description of "coming from behind to storm into fifth place" to end up just one point behind Kieron's winning position. Final scores Kieron 80, James 79, David 74, Orhan 70, Andy 65 and Adrian 64.
Hoping for third time lucky, James brought out Bang! again with the desperate wish of lasting longer than one turn. Drawing the Sheriff meant that at least there were two other players who didn't want to see him dead - at least not straight away. A slow start as most players equipped themselves with weapons but then Orhan and Andy revealed their true colours by shooting at James. James managed to kill off Orhan but then Deputy Kieron blew himself up with his own dynamite. David then softened up James for Andy to finish him off. A fun short game.
Hoping for third time lucky, James brought out Bang! again with the desperate wish of lasting longer than one turn. Drawing the Sheriff meant that at least there were two other players who didn't want to see him dead - at least not straight away. A slow start as most players equipped themselves with weapons but then Orhan and Andy revealed their true colours by shooting at James. James managed to kill off Orhan but then Deputy Kieron blew himself up with his own dynamite. David then softened up James for Andy to finish him off. A fun short game.
Sunday, 6 March 2011
Show and Tell, 6 March: BKC US Army, Tunisia 1943
First up (above) is the CinC, complete with comms vehicle.
Two HQs, the first for infantry. Another HQ (in the Command tank) is below.
Next the recon elements. M20 scout car at far right, backed up by the FAO/FAC in the jeep and another recce unit in the M3 White Scout car.
Above are the Stuart M8 Light tanks, with an anti-aircraft Quad 50 M3 half-track on the right.
Onto the heavier armour, there are two troops each of 3 Shermans, the troop above led by another HQ (Command Tank) element.
Above is a troop of the Jumbo 26mm Shermans with a 105mm Priest howitzer attached.
Onto the infantry, the first three companies are in M3 half tracks...
As are the second three companies...
And the infantry support weapons (machine guns and mortars) are in trucks and scout cars. The whole collection is below - with a fair number of unmotorised GIs. Given that Orhan is well on his way to finishing his Eastern Front Russians I think I shall order some Hungarians so as both to be able to give Orhan a game solo, or to be able to team up with Andy's Germans for a larger game. Not least because completing the Americans below didn't take long at all...
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