Having just finished the Thorns of the Briar Queen, I pitted them against the Ghostbusters using the Perilous Tales solo rules. It was also my first opportunity to use one of my new gaming mats and the ruined church I made in September.
Having saved the city, the Ghostbusters are now well-renowned and respected. They receive requests worldwide to deal with paranormal infestations. The latest is from the Czech Republic. There’s something strange in the neighbourhood of a ruined church on the outskirts of Prague. Dr Peter Venkman, Dr Raymond Stantz, Dr Egon Spengler and Winston Zeddemore have been asked to investigate and clear the site of spectres.
The objectives were Kill The Master, Leave No Stone Unturned and Escape! The villains and perils used the data for Ghast villains and Graveyard location from the rulebook. The key thing about the villains were that they couldn't be wounded. The Briar Queen (Ghast) had to be exorcised by three heroes in the same turn, and the Chainrasps (Spirits) immediately spawned 8" from the hero that had just successfully attacked them. The only change I made was to stop the Chainrasps re-spawning once the Briar Queen had been defeated.
The Ghostbusters parked up and entered the churchyard by two different entrances, Venkman and Zeddemore on the right, Stantz and Spengler on the left.
As they moved in, Venkman revealed the first threat marker and fell headfirst into an empty grave, causing a spectacular 7 wounds (a particularly unlucky early roll of dice including two zeros, which each cause 2 wounds) . As the "Noose Tightened" following the Threat Check, Stantz revealed a Creeping Horror peril, which disadvantages some rolls with 6" for the rest of the game.
In the second round, the minions started to appear, causing minor wounds in their ambushes.
The team vanquished the Spirits but obviously others reappeared a bit further away.
In the third turn, Stantz revealed the Briar Queen behind the church.
Realising that the team had to re-group in order to take on the Queen, Venkman and Zeddemore used the Discretion trait and Escape from Combat actions to focus on getting across to help rather than endlessly battling Spirits.
By this time though, Venkman had picked up 11 wounds, just one short of being wiped out, so he took the long way out of danger to reach Spengler and Stantz, leaving Zeddemore chased by numerous Spirits.
Winston battled bravely but ultimately succumbed in turn 7 as the Spirits piled on.
Meanwhile, the three remaining Ghostbusters engaged the Briar Queen.
Venkman and Spengler successfully completed their Exorcism skill check but Stantz failed his role. Fortunately, the "Last Ditch" rule allows one failed attempt in the game to be re-rolled. This time it worked, and the Briar Queen was vanquished.
Pursued by the remaining Spirits, the team (sadly less Zeddemore) escaped from the villain's table edge.
The Ghostbusters earned 3 points for killing the Queen, 1 point for revealing the final threat markers when the threat level was at 7, 3 points for escaping, and 1 point for the leader surviving. Eight points gives a final episode rating of B - "a tale fit for the telling".











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