Monday, 5 October 2020

Episode 107 - Ye cannae change the laws of physics!

 First outing for the Grey Aliens from Copplestone Castings that Adrian bought me for my birthday.

Another Perilous Tales game with the original series Star Trek crew.  This episode's mission:

The teleporter was being serviced so Sulu flew them down to the planet's surface in the cardboard Galileo shuttle I'd started making the same morning (and not quite finished - it will hopefully have some nacelles fitted before the next game!).


The ruleset allows for random generation of the three objectives but I prefer to choose them to best suit the scenario, so we had Recover Equipment (i.e. dilithium crystals), Leave No Stone Unturned (i.e. explore the whole area and reveal all threat markers) and Escape!

Andy and I took control of three and two figures each, the first time we've tried two guiding minds controlling the Heroes - although of course they had communicators so could make plans together.

The Villains were Grey Aliens, one with a heat raygun, one with an extremely long finger, and three minions.


The playing area was set up with rocks and crystals:


...and the three perils for the location were:


McCoy took an uncharacteristically aggressive approach, killing the first alien that Uhura had wounded.  The Leader then appeared severely injuring McCoy.  The good doctor then spent most of the rest of the game unsuccessfully attempting to heal himself before failing several threat checks.


Fortunately, the rest of the crew did much better, picking off the aliens as they appeared and Uhura, Spock and Kirk each recovering an element of dilithium crystal.

Unfortunately, Spock did spend a couple of turns waddling around the board after his encounter with Big Digit.


Ultimately, the crew of the Enterprise crushed the objectives and lost no-one (the benefit of having no Redshirt extras in the away team perhaps).  Splitting the Heroes across two players worked well although I think I should have given the aliens the capacity for more wounds - none of them survived a turn which doesn't feel right, no point having the Pack Hunter characteristic without a pack actually forming.  So I'll try this again and increase the wounds to 10 for the Leader and Big Digit and 7 for the remaining three.

That said, the away team only just escaped intact.  Uhura was unharmed (keeping her distance and using the crack shot trait) but the rest had all lost most of their wounds, so it was perhaps closer than it looked.  Anyway, another fun game of Perilous Tales.





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