Sunday, 26 July 2020

Fourth playtest of Perilous Tales - Episode 104: We Come In Peace, Shoot To Kill

This morning, I finished painting the Starship Crew from Matakishi's Tea House.  I bought them a week or so ago again thinking they would make a great heroes team for Perilous Tales.


I made up some more cards in Nandeck:


And set up the mission:


This required a pretty simple layout with the heroes game edge being on the left and the threat markers arranged in the Aggressive deployment:


I used the Tentacled Aliens as the Villains with some location threats for the planet of Regula II:


The Away Team beamed down and advanced with Scotty revealing the first Baby Alien and Spock prompting an earthquake, resulting in most of the team failing their skill test and falling to the floor. 


Scotty took a beating but Kirk and Uhura killed the alien.  Spock revealed another Baby Alien which wounded him severely, but he killed it the following turn.  After being healed by McCoy, Scotty promptly revealed another Baby Alien and became Mired.  He collected the wounds he'd just had healed, and then he and Kirk took their revenge.  Scott then revealed Disaster Strikes but fortunately this time, none of the Skill 7 attacks hit their mark, thanks to a difficulty die roll of 9.


Spock discovered the Genesis device in one piece and Kirk decided to lead his away team to safety by making an early exit from the playing area.


This was rather scuppered by my subsequently rolling The Trap Is Sprung! in the next threat check, resulting in the Mother Alien accosting Spock...


...and another Baby Alien attacking Scotty, who was bringing up the rear.  Again, three of the Away Team fell down in horror.


Fortunately, the Mother failed to land any blows on the already quite wounded Spock, but Scotty's time finally ran out as the Baby Alien killed him.

McCoy then killed the Baby Alien whilst Spock and Kirk finished off the Mother Alien.  In a couple of event-free turns, the crew escaped with the device.


Despite the sad loss of Chief Engineer Montgomery Scott, the crew turned in a truly heroic performance with 10 points: 3 each for completing the objectives, and 1 for the leader surviving.

Another fun game and the rules worked well.

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