Although we avoided analysis paralysis, the game is lengthy and we played 3 turns, rather than the 5 or 6 the full game would take. We discussed ways to shorten it (without rushing it) and having now read some of the BGG postings, I like the following suggestion:
- Remove all Action Pawn-related cards (Intelligence, Parasitism, Omnivore, Immigrants). Fewer pawns = fewer phases = shorter game.
- Randomly remove an additional card (or better still take out Blight - the devastating card that nearly wiped out David in the very first turn).
- Shuffle the Ice Age card with 4 more cards and put them at the bottom of the draw deck.
That way, the game is at least one turn shorter, and no animal has an advantage over another.
The lead changed a lot throughout the game but James' growth in number of species in the final turn meant he cleaned up in the final reckoning when each and every terrain tile is scored one last time. James got 88 victory points, David 72, Orhan 71, Kieron 65 and Adrian 63. One to play within the next few weeks I think whilst the mechanisms are still fresh in our minds.
2 comments:
Something I think we should do differently is to make sure we understand all the dominance cards available at the start of each turn. We tended to leave looking at them until the dominance phase and that resulted in a number of gotchas.
Good game. Very keen to play again soon.
Yes, good point. We need to know what's coming before it hits us (like the disasters in Pelopennes).
Post a Comment