First game with the new Galactic sci-fi terrain. Another Perilous Tale with John controlling (and role-playing) the Star Trek (Original Series) crew whilst I ran the game and rolled for the villains.
Saturday, 5 February 2022
Episode 208: More Trouble Than Tribbles
Sci-fi terrain
I haven't really had many sci-fi figures in the past but since I've been playing Perilous Tales, I've bought or been gifted quite a few figures like aliens, robots, and characters from the major sci-fi franchises. I've played a couple of games of away missions on dusty planets but wanted to get some scenery for sci-fi or spaceship interiors.
Back at Salute in November, I'd looked at terrain from Battle Systems. They make very detailed double-sided printed cardboard terrain. I bought just a reversible road and river set at the time but came back and looked at their sci-fi terrain, and selected their Galactic Core Set.
Over a third of the 334 pieces are the plastic joining clips but that still means over 200 pieces of cardboard terrain pieces and scatter. These come in 18 cardboard sheets to be pressed out.
Thursday, 16 December 2021
Overrun!
This was the first multiplayer game of Legends of the Old West since the train robbery back in 2015! We played the Overrun! scenario from the Alamo expansion volume, although we played it as a big skirmish game rather than a battle with armies and companies that the expansion introduces.
The US Cavalry (Stuart) and Texas Rangers (Adrian) with 15 figures in total were being pushed back by the Mexican Army (Andy) and the Mexican Rural Police "Rurales" (David and James) with 19 figures. The outer fence was about to be breached and the first turn saw the defenders drop back and take up defensive position ahead of the fort, as the Mexican attackers pressed up against the fence. Subsequent turns were ordered by random player order (drawing our usual colours from a set of cubes in a bag) rather than by side which worked well and introduced more uncertainty. Fame points were also used effectively to get the shooting advantage when desired.
Shamed by the Rurales bold break from cover, the Mexican Army paused their long-range but limited impact shooting to press on the left flank. A lot of bullets fly in this game but not many find their target, so a rush across open ground to assault defenders can be worth the risk.
Stuart and Adrian defended from behind cover dropping back as their opponents neared assault range, and the Mexicans started to take up terrain previously held by the US, piling on the remaining Ranger in the area.
On the other flank, Adrian had a poor run of luck (his six-gun fanning being more of a fandango) and his large group of Rangers were starting to fall to David's Rurales, and the shoot-outs were replaced by a series of fist fights.
Thursday, 2 December 2021
Hang 'Em High
Andy and I enjoyed a Wild West game this afternoon. First outing for the cards I made as part of my COVID-coping strategy. Andy's outlaws were trying to rescue one of their own before he was hanged by the Lawmen at high noon. This was one of the rulebook's scenarios with special rules for moving bystanders, and cutting/shooting the rope.
The Lawmen started scattered around the town. Andy split his Outlaws with the 2 stronger characters taking the top route and the other four along the bottom. The four soon met a couple of Lawmen and took them out straight away.
Sunday, 14 November 2021
Salute 2021
Andy and I went to Salute 2021 yesterday at Excel. This was the much delayed April 2020 show so the theme was 80 years since the Battle of Britain, with a nicely printed cotton bag featuring a Spitfire, the free model was a 1940s schoolboy playing with a model plane, and there were full-scale replicas of a Hurricane and a Spitfire in the exhibition hall.
The COVID controls weren't made clear on the Salute website and so we were among a number of people caught out by them. Fortunately, we managed to get the NHS app installed on Andy's phone and were then both able to show our vaccine passports. So a slight delay in getting in but reassuring that all visitors had to show this or a recent negative test, and a good proportion of folks were wearing masks like us.
Understandably there were fewer people than previous years (partly COVID, perhaps partly because Salute 2022 is only five months away) but pretty much the same number of traders. The noticeable difference was a reduction in the number of demo and participation games with quite a few empty tables. But despite that, there was plenty to see and we had a good day out.
Highlights included this pirate battle:
A battle in Mexico:
A futuristic battle, seemingly influenced by the video game Horizon Zero Dawn:
This nice-looking WW2 game:
A very impressive Stalingrad game with a lot of height to it and with the River Volga in the foreground:
Friday, 13 August 2021
Rummaging in the games cupboard
I've just been looking over the games I acquired shortly before or since the first lockdown, and thinking about future real-life games nights.
I have the following that some of us have played only once, and are worth replaying:
And these are the ones we haven't played at all yet:
Hope some of those pique your interest. Plenty to keep us busy for a while yet!




























