A full house this evening for another great game of Peloponnes where David, yet again, drew the population growth civilisation. There was a lot of money floating around in this game but with a famine and an earthquake before the last feed, food stocks were hit and some populations took a dive. Final scores were Adrian 27 population and 30 prestige, James 33/21, Stuart 18/20, David 15/29 and Andy 12/16.
We then tried out a new game called The Mind. This was a nominee for the 2018 Spiel des Jahres and won the critic's prize. Essentially very simple: from a deck of cards labelled 1 to 100, players receive a hand of 1 card (then 2, 3 etc in following rounds) and, without communicating, they have to empty their hands in numerical order. Get it wrong, lose a life. With four players, try to complete Level 8 before losing four lives. There are also shuriken cards which can be used to enable each player to discard their lowest numbered card, but we didn't quite work out how to use that to best effect.
We got as far as Level 6 a couple of times and were steadily improving how we played, learning what how long to wait for particular gaps between cards. The group thinking does synchronise as you play. Similarly, when it goes wrong, it tends to go wrong again quickly. But when it runs really smoothly, it does feel rather good. A fun little game for the end of an evening.
David - your potential exploit about discarding 100 is discussed here. I guess it's probably better to play out and hope not to lose life, rather than definitely throwing one away...
We then tried out a new game called The Mind. This was a nominee for the 2018 Spiel des Jahres and won the critic's prize. Essentially very simple: from a deck of cards labelled 1 to 100, players receive a hand of 1 card (then 2, 3 etc in following rounds) and, without communicating, they have to empty their hands in numerical order. Get it wrong, lose a life. With four players, try to complete Level 8 before losing four lives. There are also shuriken cards which can be used to enable each player to discard their lowest numbered card, but we didn't quite work out how to use that to best effect.
We got as far as Level 6 a couple of times and were steadily improving how we played, learning what how long to wait for particular gaps between cards. The group thinking does synchronise as you play. Similarly, when it goes wrong, it tends to go wrong again quickly. But when it runs really smoothly, it does feel rather good. A fun little game for the end of an evening.
David - your potential exploit about discarding 100 is discussed here. I guess it's probably better to play out and hope not to lose life, rather than definitely throwing one away...





