A full house this evening for another cracking double bill of Peloponnes and Ra. Most of the expansions for Peloponnes stayed in the box (as usual) since there are lots of opportunities for different approaches with the standard game plus the seas.
Adrian and Stuart got devastated by disasters hitting their population at the end of the game, James lost almost all of his buildings to an earthquake, Andy played a strong balanced game, but David surged ahead with about half a dozen tiles delivering huge amounts of resources each turn and achieving at one point the previously unheard of position of full population (20!). Final scores (population/prestige): David 36/29, Andy 21/27, James 30/17, Adrian 12/33, Stuart 12/27.
With Adrian departing for an early start the following day, the remaining four had another hilarious game of Ra. The highlight was Stuart starting the game with the strongest tile (13) but failing to actually use it until the third epoch.
After nine years of playing this game, it finally dawned on me that with fewer than five players, the Ra tiles are more likely to appear in later epochs than with 5 players. With five players, an epoch ends after 10 Ra tiles are drawn - so 10 Ra tiles per epoch. But with three players for example. the epoch ends after 8 Ra tiles - so in the final epoch there are 14 Ra tiles left in the bag. Not a problem and people suggesting tweaks to this most respected of games seem to get pretty roasted on Board Game Geek, so I don't think we remove Ra tiles with fewer players - it's just something worth considering when you're trying to get a full run of tiles towards the end of the game.
Andy won this game well ahead with a good haul of buildings - final scores Andy 52, David 39, Stuart 34 and James 29.
And as an added bonus, here's a cute photo from a player who clearly travels with their copy of the game! Several more on BGG in a similar style here.
Adrian and Stuart got devastated by disasters hitting their population at the end of the game, James lost almost all of his buildings to an earthquake, Andy played a strong balanced game, but David surged ahead with about half a dozen tiles delivering huge amounts of resources each turn and achieving at one point the previously unheard of position of full population (20!). Final scores (population/prestige): David 36/29, Andy 21/27, James 30/17, Adrian 12/33, Stuart 12/27.
With Adrian departing for an early start the following day, the remaining four had another hilarious game of Ra. The highlight was Stuart starting the game with the strongest tile (13) but failing to actually use it until the third epoch.
After nine years of playing this game, it finally dawned on me that with fewer than five players, the Ra tiles are more likely to appear in later epochs than with 5 players. With five players, an epoch ends after 10 Ra tiles are drawn - so 10 Ra tiles per epoch. But with three players for example. the epoch ends after 8 Ra tiles - so in the final epoch there are 14 Ra tiles left in the bag. Not a problem and people suggesting tweaks to this most respected of games seem to get pretty roasted on Board Game Geek, so I don't think we remove Ra tiles with fewer players - it's just something worth considering when you're trying to get a full run of tiles towards the end of the game.
Andy won this game well ahead with a good haul of buildings - final scores Andy 52, David 39, Stuart 34 and James 29.
And as an added bonus, here's a cute photo from a player who clearly travels with their copy of the game! Several more on BGG in a similar style here.
