Monday, 30 August 2010

Warhammer Ancient Battles - 28 August 2010

Jonathan introduced us to Warhammer Ancient Battles this weekend, with his and David's Pikes taking on James and Kieron's Barbarians.  We played a 1000 points per side four-turn game before lunch to get familiar with the rules, and then a big 3000 points per side all afternoon.


The ruleset has more in common with FoG than DBM (fortunately) but I felt flowed even better.  Engagements got resolved more quickly and bloodily and there were interesting effects from the characteristics of the various units and their special characters - like this Shaman here...


At the wall end of the table, David's light cavalry kept two units of cavalry occupied all game, succumbing finally in the last turn.  The barbarians on that flank had a long march into battle but did eventually get stuck in.  On the other flank, the barbarian cavalry stepped up, faltered when they realised the advantages their opponents retained even when charged, but then decided to do it anyway.  The wedge engaged the other two, did a bit of damage but was soon chased off.  The other cavalry unit went into skirmishers formation to occupy the woods, that the previous foot skirmishers had just run away from.


In the centre after some wheeling and bow fire, the barbarians and pikes did engage, as did the elephant, which made short work of the barbarian infantry - no saving roll from the effects of an elephants foot!


I enjoyed rolling handfuls of dice and like any other game, luck plays its part.  Jonathan and David would have to admit to some exceptionally good rolling for most of the game, like this example from Jonathan...


...but ultimately it was the luck of one dice roll that decided the game.  In the last turn, this pike unit failed a leadership check after losing the fight with the warband, and it then fled off the table edge.


Unfortunately for Jonathan and David, it contained the Army General and so the rest of their units on the table had to make similar morale tests, and several of them broke.  So in the last couple of minutes, the pike army snatched defeat from the jaws of victory and the win went to James and Kieron.

Saturday, 28 August 2010

Ra and Villa Paletti - 25 August 2010

A splendid game of the old favourite Ra, ending with the remarkable scoreline of 50 each for Kieron and James, and 32 each for Andy and Stuart.  James sportingly recalled the Rule 23 that had come up a couple of years ago  that meant the win went to the drawing player with the highest value Sun (bidding chit) in front of him - in this case Kieron.

We then had a couple of games of Villa Paletti, recipient of a large number of game awards.  It's Jenga meets construction with strategy, and is better played than explained.  Lots of fun and tension, even for spectators like Andy who wouldn't join in and preferred to watch.  Top tip is to make sure Stuart goes after you - James won both games after Stuart brought the edifices tumbling down.

Friday, 20 August 2010

Taj Mahal - 19 August 2010

First outing for one of David's Christmas presents, Taj Mahal.  This is another Reiner Knizia game in typical Eurogame strategy style.  There are twelve turns as the players visit twelve different provinces of India.  The heart of the game is card-based bidding (poker-like) to try and be the player with the most elephants, or princesses etc, which allow the winner of each type to take the commodities or build palaces in the province.  But you only pick up one or two cards each turn, so card escalation can damage all those who engage in it.  The clever bit is that the winning doesn't happen when there is only one person left - at any time, a player can choose to stop playing additional cards and at that point, can score for any of the card types that he is currently winning on.

There are lots of different ways to score influence points and so many different strategies.  Orhan sat out the first few turns which let him pick up an extra card and his choice of two from the face up pile every go; in the rest of the game, he could then pretty much win whenever he chose because no-one else could match him in cards.  David built lots of palaces in various provinces, earning points for connecting them as his influence spread across the land.  Stuart went for a little of everything and managed to hold on to the valuable "+2 influence per turn" bonus card for most of the game.  James also tried a variety and took a good early lead, but after a card showdown with David that he lost, he never really regained his momentum.

As with other Rio Grande games, this looks stunning, and as with other Knizia games, it's very clever and fun.  Definitely one to play again.  We think different numbers of players would lead to different strategies too.  Final scores: Stuart 56, Orhan 51, David 43 and James 41.

Thursday, 5 August 2010

Darkest Africa: Return to Obi Thumpi, 4 August 2010

Inspired by a 'now I'm on summer leave' conversation with Andy at James' Birthday BBQ last weekend, I couldn't resist dusting off the jungle terrain and laying on a Darkest Africa session on Wednesday for 4 Rivals plus Fred and Felix. For the game we used the very fast play 'Obi Thumpi' rules.


The set up was a terraced table, the ground rising from the river where the European forces entered, to the ruined village from where the natives emerged.



In the centre of the table was the Mission House, a new terrain piece painted up for the game, and over which the fighting raged.
As per usual in these skirmish games, the players had some victory conditions in common (killing enemies, being the first to the Mission House) but then a unique victory condition which would serve to ensure a good knockabout game.

Thus, Andy's Italians found themselves sprinting headlong for the Mission House - Andy's Hero (Major Ravioli) making it there alone only to be confronted by natives, 'tharsands of 'em' (well, over 50 in fact).


Happily for Ravioli, help was at hand - his Askaris taking up firing positions alongside Orhan's French (see second picture above), while Fred's Belgians and David's British took the right and left flanks respectively. So, James and Felix's cannibal commands swept down the hill.


Battle was rapidly joined in the centre as a lone Belgian trooper, taking up a firing position on the far right was set upon and killed by a monstrous gorilla that had broken cover. The gorilla, moving randomly and attacking any figures within 6" of his final position, did extremely well, taking out several Europeans and Natives and finally overpowering Ravioli in an epic man/ape hand to hand combat. The irony here was that the Italian scenario specific objective was to bag the gorilla - we all explained to Andy afterwards that this could have been done through rifle shooting rather than trying to take him on in fisticuffs...


As to the plot, the Mission House saw brutal hand to hand fighting all throughout the game, with Orhan's French - despite losing all their troopers to native spears and poisoned arrows - taking out James' cannibal prince with their hero and sidekick. This earned Orhan his scenario objective: holding the Mission House at the end of the game to honour the memory of his uncle, the pastor who had been eaten there by the natives the week before.


On the left flank, the thin red line of British faced off a horde of James' warriors - 2 soldiers of the 24th foot succumbed, but by the time David could move off his men towards his objective (King Oga Wana's shrine at the top of the hill, thus gaining him his objective on the last turn) a veritable pile of dead native spearmen lay scattered on the hillside.


Fred's Belgians had a bit of a rum game. Their scenario objective was to keep their troopers alive - their hopes rudely dashed by the gorilla on turn 3. So Fred then flung his men into the fight, only to turn tail and run back down the hill as Felix's main force overran them. Having lost a couple more men, Fred's leader and sidekick rejoined the fray but it was all too little too late. As for Felix, from having had zero points for most of the evening, he saw his fortune change as he charged down the hill, with the Italians (allegedly preparing to shoot at the gorilla) not opening fire on his men. This respite meant that his warriors could crash into the Belgians, bagging one of the troopers for the cooking pot - thus fulfilling his victory condition. His rampage then took in the Italians and the French, who were livid that the Italians had not supported their flank.

When the jungle dust finally settled, the French retained possession of the Mission House, the British had arrested the cannibal King, the Italians were all dead (their leader killed by a gorilla), the Belgians were still fleeing in circles from half the native warriors, with the remaining half in heaps on the field. All good clean fun. The final scores were close at the top: Felix first on 25; David and Orhan on 24 apiece; James on 19; Andy on 13; and Fred on 6.

James kindly videoed some of the action at: http://www.youtube.com/watch?v=1jq9WtAElYs
The soundtrack records the moments as Felix's natives swept away the last of the Italian Askaris...

Thursday, 1 July 2010

Imperial 2030, 30 June 2010

A first play for Adrian of the modernized Imperial but a second outing of the game for James, David and Kieron. However, this time we played it properly, in particular getting the taxation and victory track points right - which meant that we actually finished the game and enjoyed it too. The initial set up saw David as Brazil and China, Adrian as India, James as Europe and Kieron as Russia. Early military build-ups and expansionism led to some spats in S E Asia and Mongolia, followed by a seemingly unopposed European expansion into Africa and an ongoing Brazilian/US war as James picked up an American ally to guard Europe’s western flank. By the mid stages of the game it appeared that Kieron’s takeover of Europe and the running down of its military power in what looked like suicidal attacks meant that he had peaked too early, but we began to reconsider as we saw that Kieron’s Europe and Russia were able to tax and boost their power ratings, unencumbered by large military forces. China shrank to a shadow of its former self. America didn’t really break out of its home territories. And meanwhile India quietly built up. Being able to launch two fleets each time into the Indian Ocean, Adrian grew a solid force in that region, expanding into Australia and S Africa. As the end game approached it was not at all clear who was in the ascendant. On the last move - Europe taxing to finish the game - it transpired that Adrian’s spread investment approach of being shrewd (or lucky) enough to have reasonable holdings in the 4 top countries and none in the bottom two secured him victory. Final scores: Adrian 103; David 95; Kieron 91; James 90

Wednesday, 30 June 2010

Vasco Da Gama - 9th June 2010

The depleted rivals settled down to another evening of one of the Christmas games which has proved quite popular. The clever mechanism of pre-selecting your actions ala Agricola/Caylus but with the added complexity of each action having an order of execution, makes for an interesting, if occasionally headache inducing, game! As usual, Deej was able to spot the weaknesses in everyone else's game plan and Kieron made another fatal error in the final round by not placing a token on the expedition slots in time before they were filled up. Final scores Deej 100, Kieron 85, Orhan 74

Saturday, 12 June 2010

D-Day: Sword Beach - 6 June 2010


Another trip to Jonathan's games room for a big World War II scenario. Sword Beach was the code name of one of the five main landing beaches in Operation Neptune, which was the initial assault phase of Operation Overlord (the Allied invasion of Normandy on 6 June 1944). Stretching 8 km from Ouistreham to Saint-Aubin-sur-Mer it was the farthest east of the landing points and around 15 km from Caen. The initial landings were achieved with low casualties, but the British forces ran into heavily defended areas behind the beachhead. The British landings were the only Allied sectors that faced attack by German Panzer Divisions on 6 June 1944.

The defending Germans were played by Jonathan and another Jonathan. The invading Brits were Adrian and James. The ruleset was Rapid Fire, which made for a smooth and fluid game, getting through 22 turns over the course of the day.

Jonathan had set up his excellent home-made D-Day tiles covering about 8 by 10 feet, chock-full of scenery.


The British landed between Ouistreham...


 and La Brèche d'Hermanville, both heavily fortified with bunkers and barbed wire.


The British invaded in ten waves, arriving in odd numbered turns and landing in the following turn.


The first turns were spent clearing the beaches of mines whilst trying to avoid German artillery strikes.


There were a few initial losses to mines on the beach and artillery, including destroying one of the British flails.

Adrian successfully repaired one of his tanks...


...and then made great progress against La Brèche...


The beach was soon full of landing craft and advancing infantry and armour...


James took the indirect approach to Ouistreham leading the charge with his fearless bulldozer, which trampled the barbed wire whilst dud panzerfaust shots pinged off its shovel.


The British airborne who dropped in on the Germans holding the Orne bridge put up a valiant effort but were eventually overrun by reinforcing Germans.


British tanks were soon making headway inland...


...but German Panzers were arriving down the Caen road...


Repairing tanks as he went, Adrian pushed on and engaged the Panzers, scoring some good strikes.  On the left, James used his engineers to take out the bunkers in Ouistreham and started taking the bunkers further inland.


At the end of turn 22, the British had taken the two towns and several bunker positions, and were fighting hard for the ridge.  Although there were a further 10 turns remaining in the scenario, the British had achieved a minor victory.


The liberation of  Europe from Nazi occupation had begun.  The forcefield protection provided to the British by Toby's Bionicles may have helped...

Lastly, the now-obligatory video footage...just 1m30s but with a classic comment from Jonathan at the end (although unfortunately MovieMaker insists on saving my widescreen footage as 4:3).


(Embedded YouTube script won't work if you're reading this in e-mail, so click the link at the end to read this in your browser).