Vlad's Army is a Feature Pack for 7TV pitting the characters of Dad's Army against the Fuhrer's vampire fiends. The VHS tape box includes an episode guide, profile cards, gadget and countdown cards, and some counters.
I already had Dad's Army figures and various WW2 Germans and civilians who I rebased to match, and the Feature Pack gave me the push to complete my set of plastic Nazi zombies.The centre of the board has Godfrey's cottage with a shed, vegetable garden and a greenhouse I just finished.
Sgt Wilson, the Home Guard and a group of Reservists deployed along the road.
Stuart's troops checked on Dolly and Cissy, leaving them in the care of Private Sponge before setting up a perimeter along the road side of the cottage. Eventually, the Germans breached the cottage grounds and there was a firefight and some close combat. Two of the NachtJagerKommandos were killed but the remaining one took out another couple of Reservists.
Another Reservist was transformed into a Zombie following a well-aimed Axis Gas bomb that was lobbed through the window of the cottage. This new Zombie swiftly turned one of Godfrey's sisters terrifying the remaining civilians still in the room with them.
At the end of the episode, the Home Guard had killed 2 Kommandos, 2 Zombies and 3 Wolves, earning 2 Victory Points for the Kommandos. The Germans had killed 3 Reservists and zombified one more, but didn't manage to take out either of the co-stars - although Jones was still carrying the wound that Godfrey had repeatedly failed to heal - and so didn't earn any victory points. This notionally gives the Home Guard a Decisive Victory.
We're hoping to play the rest of the campaign over the Christmas/New Year period.
Some thoughts that other players tackling this scenario may wish to consider.
- The stated objectives for the Home Guard are to protect civilians and survive the encounter. The Germans are to create as many undead from the civilians and prevent the Home Guard from escaping to raise the alarm. In our game, 8 civilians in total were revealed and the Germans killed one, changed one into a Half Blood, and another two into Zombies. Two were left free but unescorted with two more in imminent danger from a pair of Zombies in the cottage. However, the Victory Points table doesn't give any credit for this, so players could just ignore the civilians which rather undermines the scenario. Consequently, I think the Germans are due a point for their achievements in turning the civilian population resulting in an overall Minor Victory for the Home Guard.
- The scenario is at night in fog so I reduced maximum range to 12". As the villains have very limited range attacks, and the Home Guard generally have 24" range rifles, this balances things up a bit.
- "Steal the Scene" can only be done by a Star or Co-Star but the Germans only have Extras in this scenario so I ruled that the Kommandos could use this ability.
- There appears to be a huge imbalance in the use of plot points in this scenario. The Germans are all Extras with no Leader or similar ability and so every figure activated requires a plot point, so at best, only half of them will do something each turn. In contrast, Wilson's Leader ability along with Pike's "Uncle Arthur" effect means that one plot point can activate the three best characters on the Home Guard side. I didn't do anything to affect this but will consider for future episodes. Ideas welcome.


























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