James and Stu at David's for a return to Amun-Re.
The Old Kingdom had James doing everything he could to keep the sacrifice phase low to support his caravan income alive. Stu meanwhile used his massive farm income to make large offerings and claim the 3 item bonus. David avoided the extremes and was able to collect the second place bonus for minimal payment.
The first half completed with us each gaining the same temple set bonus, but by building for the "most pyramid" bonuses David and Stu pulled away from James. David managed to complete a bonus card for three extra points. However as with many of these games, the first scoring is only a small part of the whole picture.
Moving into the New Kingdom, James built up a massive income, while David struggled to make any money as he was less successful than James at holding down the sacrifice offers. Stu collected a large number of cheap build power cards and was able to use them to develop several large pyramid complexes.
James' purchasing power really told as we added up the final scores. Before the final money bonus, James and David were tied on 41 with Stu on 40. Then James revealed his loadsamoney wad and the final score was James 47, David 45, Stu 42. A really close and enjoyable game.
Footnote: I went back to the rules to check a few things afterwards and discovered a few things we weren't doing right. You can discard a power card at any time in exchange for a gold. Useful especially when you realise you aren't going to make the bonus cards work. The 8 income card is placed onto a province and replaces that province's income for this round. We should also be stricter on when cards can be played (something we realised part way through), although it is a shame the cards don't have that information on them. Finally (and crucially) you can't play more than one power card of a particular type in a phase. In other words you can only play one cheap build card each round, and during the scoring phase you can't use more than one of each type of bonus card.