Monday, 8 December 2014

St Petersburg - 3rd December 2014

A trip over to Andy's resulted in us unwrapping a pristine version of St Petersburg. This is a great little game and once again offered several different strategic options. Kieron went building and VP heavy and built up an impressive lead. At the other extreme Andy didn't buy any buildings at all, going for an endgame killing with the aristocrat bonus. David and James went for more balanced play, but crucially David managed to keep fairly close to Kieron during the game and Andy in aristocrats by purchasing the VP earning aristo upgrades. Final score David 76, Kieron 68, James and Andy 62.

Given Kieron's point haul each turn if the game had lasted another turn he would probably have won.

Thursday, 27 November 2014

Caylus Magna Carta - 27th November 2014

Only 3 rivals arrived after a sick note from Stu so we dug out a game which works well with 2 or 3.  Kieron sat on the rules to prevent James reading them, as he knew all of them by heart!
This is a great little game which might win the prize for most fun per cubic cm!
Andy's strategy was to collect resources and go for buildings. James and Kieron fought for victory tokens from the castle. Kieron pipped James due to slightly earlier castle visits which lead to him collecting better tokens.  K:36, J:35, A:30ish

Wednesday, 19 November 2014

20th Century - 19th November 2014

5 rivals assembled at Kieron's for another go at this clever game which has many favourite elements in it. James decided to be the hare and raced off to a huge early lead which he kept right to the death. He amassed a VP income of 23, but as a result he was bereft of science and covered in garbage!  Andy went for an eco tactic which almost worked. Stuart went for a frugal game by only buying 1 tile per turn. Deej and Kieron tried a more balanced approach with Kieron focussing on trying to keep the garbage low and science income enough to avoid disasters.  This proved just enough to pip James at the very end. Final scores
Kieron 112, James 108, David 106, Andy 102, Stu 91

Sunday, 16 November 2014

Peloponnes & Medici - 15 November 2014

Following the Dads' Army game we had a five-player game of Peloponnes, which David triumphed even more spectacularly than last Wednesday, winning with 36 population and 34 prestige points.  James just beat Kieron into second place 24/31 vs Kieron's 24/25.  Stuart got 16/31 and Andy 15/14.

After some pretty fiery (but tasty) curries at one of the local curry houses, we returned back to mine for a six-player game of Medici.  Plenty of opportunities for Derren-ing, and Kieron won with 116 points, followed by both Adrian and David on 105, James on 88, Andy on 74 and Stuart on 66.

A great afternoon and evening, combining a figures game, board games and a social.  Looking forward to part 2 in a few weeks.

Dad's Army - 15 November 2014

After many, many hours of planning over many, many years, James finally brought his Dad's Army game to the table for the first day of this year's Rivals "Weekend" (the second day will be at Andy's in a few weeks' time).


The figures were bought and painted well over a decade ago, and we did use them once in a wargame back in 2002.  Some of the older style buildings I'd had for many years too, and I'd built and painted the 20th Century buildings last year, after Andy bought them for use with his WW2 figures.

One of the challenges had been finding a ruleset that reflected the spirit of the TV series.  The usual move/shoot wargame just didn't feel right for these figures - it needed something to allow the characters and humour to come through, without lots of firefights and consequences that wouldn't be appropriate in a family-friendly sitcom.

I finally found a role-playing ruleset called Dead of Night that someone had once used to run a Dad's Army horror RPG session.  I didn't want the horror but the story-telling aspect really appealed.  Rather than any detailed rules, the players (and the gamemaster) describe what is happening, make a few rolls when necessary, but together move the story on in a hopefully exciting and amusing way.  I made a few amendments to the rules, created some character sheets, wrote the scenario and we were finally ready to go.  The players and the characters went together pretty well...


Introduction

It is late summer 1940. The air war in Britain’s skies is raging. The people of the small town of Walmington-on-Sea, on England’s south coast, watch the German aircraft fly overhead every day. This may not dampen their spirits but it does increase their fear of invasion.

Like most towns, Walmington-on-Sea is defended by Local Defence Volunteers (or the Home Guard) and Air Raid Precaution Wardens. Walmington’s Home Guard platoon is part the Queen's Own Royal West Kent Regiment, and is proudly commanded by Captain George Mainwaring. The platoon meets most evenings in the hall adjacent to St. Aldhelm's Church.

It is the end of the working day and the platoon members are due to meet shortly in the hall for a briefing before heading out on a night exercise.


Scene 1: “There is a war on, you know.”

Jones and Frazer shut up their shops.  Mainwaring, Wilson and Pike closed the bank.  And they all started to make their way to the church hall.  As they passed the village pond, a flock of geese started to attack Captain Mainwaring.  Fortunately Wilson had some breadcrumbs in the bottom of the bag in which he'd taken his sandwiches to work.  The geese were much more interested in the breadcrumbs than Mainwaring's trousers, so they all continued down the High Street unhindered.

Once they remembered they'd left Godfrey up at his cottage and sent Jones to fetch him, all of the First Section were present and correct and met up with Sponge's section in the hall.

Scene 2: “I say, would you mind awfully forming three neat ranks?”

Mainwaring briefed the troops on the planned night exercise but as they went to leave, the phone in the office rang...

“Mainwaring, it’s Colonel Pritchard. Some of our brave boys brought down a Luftwaffe plane earlier this afternoon. It crashed north of Walmington-on-Sea and the aircrew were picked up by Captain Square’s Eastgate platoon. Somehow, don’t ask me how, they managed to get away from that buffoon Square and stole a taxi. We think they are trying to make it to the coast and could be coming through your town any time soon. You must catch them and hold them overnight. You may as well see what you can get out of them.”

Scene 3: “Are you sure that’s wise, Sir?”

Sponge's section was ordered to the far end of the High Street where they broke down the fence around Godfrey's cottage in order to encourage the sheep to block the road.  Jones and Wilson encouraged Mrs Fox and Mrs Pike to seek refuge in the Red Lion.  Sponge rang from the phone box to report that he could see a fast-moving taxi in the distance.  Jones then drove his van up to block the road.

As the taxi entered the town, it swerved to miss the sheep and then Jones' van and ended up on its side.  A German aircrew emerged.


A couple surrendered straight away, another was shot by Jones, and another made a break for it.  Pike attempted to shoot over his head but failed the roll, and shot him in the heel instead.  Pike climbed on top of the telephone box to cover their prisoners with his Tommy gun.


Jones tied some rope to the taxi and righted it with his van.  The prisoners were then escorted back to the church hall - after another altercation with the geese, one of which Frazer took back for his Sunday roast.

Eventually, Frazer had the bright idea of searching the prisoners and found the officer was carrying a copy of Germany's invasion plans for the south of England!


Wilson unloaded all the confiscated weapons and rang HQ to report on the discovery of the invasion plans.  HQ ordered them to hold the prisoners until the following day when a courier would arrive to pick up the plans.  Jones took the plans to the bank to be secured in the safe, planning to have a snooze next to the phone.  Pike luckily had the keys on him, and the Verger was convinced to make a second copy of the plans.

Scene 4: “A typical shabby Nazi trick.” 

As dawn broke, the Verger burst into the church hall: “Parachutes, Captain Mainwaring, parachutes. I seen ‘em coming down over the town. I don’t know what his Reverence will say.”

Oberleutnant Muller: “Our rescue party is here already! These plans will soon be safely back in Germany.”

Eight paratroopers dropped in randomly over the town, although mostly around the sea end of the high street, even one straight into the graveyard at the back of the church hall, and one whose chute caught on the church spire.  This led him to be dangling right in front of the window where Fraser had taken up a sniping position.  A quick shot cut through some of the parachute cords, leading the German to drop down a few more feet, enabling Captain Mainwaring to knock him out after a couple of blows with his pistol butt.


The German prisoners started shouting out where the plans were being held, as all conversations had taken place in front of them.  Wilson gagged one with his only handkerchief and then Mainwaring gagged the rest with Pike's scarf.

Wilson shot at a precarious gravestone which toppled over, pinning the unlucky German paratrooper to the ground.  Another German shot at Frazer, missed him but knocking his dead goose out of his hands and into the church doors.  In an extremely unlikely shot, Pike managed to tear a strip down the back of a German's uniform, rendering him harmless if somewhat embarrassed by his nakedness.

Mainwaring broke down the door of Frazer's shop in order to bluff the German in the back garden to surrender.  After calling from the bank to see what was happening, Jones managed to shoot a German who had climbed on top of a truck.  He bounced off the roof, on to the bonnet, and on to the floor, where PC English promptly arrested him and handcuffed him to the truck.


Two other Germans hotwired Hodges van and started driving down the High Street.  Even though they were driving on the wrong side of the road, some members of the platoon didn't realise the threat.  Fortunately, after they'd exited the vehicle near the church hall, they faced a hail of gunfire and the remaining German got dragged backwards and forwards by Frazer in the van.

Scene 5: “You’ve all done very, very well.” 

With all the Germans rounded up in the church hall and the plans still secure in the local branch of Swallow Bank, Walmington-on-Sea was safe once more.  Colonel Pritchard turned up in a taxi to congratulate Captain Mainwaring and his men, and relieve them of the vital plans.

Summary

The players really got stuck into the scenario, with a particular mention in despatches for Andy who even turned up dressed up as Jonesy in full Home Guard uniform!  Everyone played up their character's strengths and weaknesses, and there was a lot of laughter.  The Gamemaster was much relieved!  Here's a little video of the game table:





Peloponnes & Alea Iacta Est - 12 November 2014

Another play for a couple of firm favourites.  Lots of fun with Peloponnes as always.  Empires grew, and then most of them crashed and burned.  But David secured a strong win with 33 population and 32 prestige, followed by Andy with 15/21, Kieron with 12/25 and turning in a truly dismal performance going from 18 people to 1 in the final turn, James with 3/28.

However, dignity was preserved as James then won Alea Iacta Est with 56 points, followed by David on 48, Andy on 47 and Kieron on 44.

Saturday, 1 November 2014

20th Century - 30 October

Four at Adrian's for a go at 20th Century, a game with little bits of everything neatly arranged into a very satisfying experience: Power Grid meets Puerto Rico meets Carcassonne meets Steam.  Some asymmetric play went on, with Deej building a large territory, Andy going for money, Adrian trying to minimise the amount of rubbish, and Kieron adapting his tactics each go whenever someone pipped him to the draw.  In the final analysis, Adrian's flower power was enough to take him just out ahead of Deej.  Scores: Adrian 108; Deej 100; Kieron 79; and Andy 71.