A huge game of Cowboys and Indians with the Legends of the Old West ruleset using practically every Wild West accessory James could pull together - extra Whitewash City buildings, Redoubt Enterprises trainset, new fencing and lots of figures.

The Indian tribe left their reservation at the edge of town in order to liberate the Chief's daughter from the den of iniquity that is the Grand Hotel.
Kieron's Indians crept up on the kindly old stagecoach drivers and spent half the game wrestling with them, eventually gaining two scalps for the loss of one Brave.

Andy's Lawmen took action as soon as the Indians entered the town but the property owners took up positions around their properties and the miners headed off for the Grand Hotel. The Lawmen were rather exposed out on their own and the Indians started wiping them out.

Soon, all the figures were involved in the firefight but the Cowboys took the most losses, giving the game to the Indians. A good fun game but we discussed changing the way the Move-Shoot-Close Combat order of play worked, so that each group of figures could move and then shoot, rather than alternating.

The Indian tribe left their reservation at the edge of town in order to liberate the Chief's daughter from the den of iniquity that is the Grand Hotel.
Kieron's Indians crept up on the kindly old stagecoach drivers and spent half the game wrestling with them, eventually gaining two scalps for the loss of one Brave.
Andy's Lawmen took action as soon as the Indians entered the town but the property owners took up positions around their properties and the miners headed off for the Grand Hotel. The Lawmen were rather exposed out on their own and the Indians started wiping them out.

Soon, all the figures were involved in the firefight but the Cowboys took the most losses, giving the game to the Indians. A good fun game but we discussed changing the way the Move-Shoot-Close Combat order of play worked, so that each group of figures could move and then shoot, rather than alternating.
